package app; public class _0_Constants { public static int WINDOW_WIDTH = 800; public static int WINDOW_HEIGHT = 600; public static int FPS = 200; public static int TPF = 1000 / FPS; public static double TIMESCALE = 1; // Eigene Konstanten // Startpunkte public static double START_X = WINDOW_WIDTH / 2; public static double START_Y= WINDOW_HEIGHT / 2; // Skalierungsfaktor und Drehung der X-Achse public static double S1 = (1 / Math.sqrt(2) / 3); public static double ALPHA = Math.toRadians(135); // Radius public static int DIAMETER = 400; public static int RADIUS = DIAMETER / 2; public static int DIAMETER_KUGEL = 10; public static int RADIUS_KUGEL = DIAMETER_KUGEL / 2; // Axes public static double[][] NULLVECTOR_X = new double[][] { {RADIUS}, {0}, {0}, {1} }; public static double[][] NULLVECTOR_Y = new double[][] { {0}, {RADIUS}, {0}, {1} }; public static double[][] NULLVECTOR_Z = new double[][] { {0}, {0}, {RADIUS}, {1} }; public static double[][] ZENTRUM = new double[][] { {0}, {0}, {0}, {1} }; // Axes Optional public static double[][] NULLVECTOR_MINUS_X = new double[][] { {-RADIUS}, {0}, {0}, {1} }; public static double[][] NULLVECTOR_MINUS_Y = new double[][] { {0}, {-RADIUS}, {0}, {1} }; public static double[][] NULLVECTOR_MINUS_Z = new double[][] { {0}, {0}, {-RADIUS}, {1} }; // Simulation public static double VELOCITY = 10; // Die Geschwindigkeit sollte Pi betragen }